Ultimate - Frisbee News
Let's be clear: this is a good game.
It needs polish, but the core of it is good.
What isn't good, is the methods this game uses to make a habit out gaming -- a compulsion.Compulsion: Limited-time
Instead of story content for all players to discover as they progress, we've gotten content was made to be thrown away (or "Disney Vault"-ing it). Content that was designed specifically to make us "play now, get the limited-time rewards, before it's gone forever".
This is not what's good for us as gamers, this is not why we want to play the game. This is a trap designed to compel us against our best interests to play Fortnite as much as possible.
There is no reason for this, because again: this IS a good game -- that needs more polish.Compulsion: Daily Tech Point Grind
The tech tree being split in two so only if you log in regularly to get all the "tech points" with their roughly 8-24 hour cap on maximum held points adds to this. The added fact that you even have a cap on those points is added evidence that this system was designed not with the player's health or benefit in mind, but for the sole fact of ensuring we play as often as possible.
The rest system in WoW actually combats gaming compulsion, as it rewards you for not playing for extended periods of time. Yes, WoW has a cap on how much rest you can earn, but the cap is a comparatively long amount of time (nearly a full 1.5 levels worth). If EPIC either tripled or removed the research point cap that would help from forcing players to play when they maybe don't want to.Compulsion: "Daily" Quests
A small kudos is in order amid this rant, as EPIC did consider it's players needs by allowing us to save up 3 of these, vs having this intense pressure of needing to get (roughly) 3 matches in every day in order to keep up with these.
However, that just adds to the curiosity of what their design doctrine is when it comes into consideration with the other compulsive elements in the game now.
If we're suppose to play each week (below), and we're suppose to log in 1 to 3 times a day to collect all of our research points, as well as log in each season to get the "story" content that is here for a limited time, what does their ideal player look like from a design perspective? That's not rhetorical, I legitimately want to know how often they designed this game to occupy time in the average player's weekly and monthly life.Compulsion: Weekly store
Again, a small kudo as the weekly store and event store fixed a lot of the unlikable RNGness of this game.
However, this thing resets every 7 days, so in reference to my question above, how many hours a week do they expect us to play?
Often the special item of the week will be 3,200 seasonal gold. So to earn just that alone we're talking 32 matches a week for the average plankerton player (which, since they haven't touched Canny's story since launch, is likely where most of their playerbase is). So... They want us to play 3 matches a day (21/week or 8.75 hours weekly)? or do they want us to play 6.5 matches a week (2.7 hours weekly)? Or do they want us to play 32 matches a week (13.3 hours weekly)?Compulsion: Other elements
All of this is before we discuss the grind-by-design of the loot llama at launch, where you had no choice but to pray to RNG-Jesus that you would roll a hero or gun you would actually want to play, and then hope to luck that it was epic or legendary, on top of dreading that the rolls weren't shit.
But this is the ray of hope, as it may have taken them almost a year but they have addressed the grind that this game had with it's punishing RNG elements that tried to make us compulsive players like Gambling addicts -- putting our vbucks into the slot machine and hoping for a jackpot.
That element has been extremely mitigated now, even if that is still their core business model. But it gives me hope that we will have another ray of hope in the near future: Ray in Canny Valley and beyond, an increase in the cap before collection for Research Points, the ability to queue up more daily quests, so everything leans towards a "play it for 9 hours on your weekend" instead of a "play it all the time, every time you get a second, or you might miss out!" like it is now.Conclusion / TL:DR
Instead of focusing on developing the best game possible, EPIC is developing this game to make you feel "an irresistible urge to behave in a certain way, especially against one's conscious wishes" (Compulsion) instead of making you "enthusiastically devoted to a particular thing or activity." (addicted).
I LIKE the gameplay of Fortnite, I LIKE the building, the defending, the shooting. But in order to afford to support this game I love (the Ultimate Edition for me and the Limited edition for my kid), I need to work, I need to have a life outside of games and work, and Fortnite isn't very well designed for that right now.submitted by /u/Kenji_03 to r/FORTnITE
At present, the biggest problems for blockchain application development are the difficulty of development, low performance, scarcity of qualified developers, etc.
To successfully land a blockchain project, there must be a solution for those problems, which is of so vital importance that it has caused a great upsurge of public chains at home and abroad.
For example, it has been mentioned in the whitepaper of Ethereum that although there are great innovations in the field of bitcoin protocols, there are also many deficiencies. As a result, Ethereum has built a codable and Turing-complete blockchain, in which it is possible to create various types of digits and to accurately control the digital assets circulated on Ethereum by several simple codes. The ultimate goal is to reduce the entry difficulty for developers.
The well-known public chain project in China, Qtum, is compatible with both Ethereum and Bitcoin and has developed its own X86 virtual machine, which is also to reduce the entry difficulty for developers and allow more ordinary developers to take part in it.
However, for now, none of these projects have solved this problem very well. Every public chain has its own development language, and there is no unified development system. All of these problems have led to the difficult landing of block applications. The emergence of Hero Node is good news for the real landing of blockchain projects, which has brought hope for the ordinary developers to participate.
Hero Node is not merely a node or a tool. It is an ecosystem. In this ecosystem, developers can easily develop DApps based on various public chains, and use Hero Mobile to integrate the DApps to mobile terminals, which greatly reduces the development difficulty.
The developer reward program is a virtuous circle: the node operators provide resources for mining tokens, and the developers lock these tokens for more resources.
The advantages are obvious. The expansion of the Hero Node ecosystem will lead to an increase in the value of tokens. At the same time, it will contribute to the construction of the ecosystem and become the backbone of the sustainable ecological development.
— — — — — — — — End — — — — — — — — —
In an open world, Hero Node welcomes any and all feedback. Especially helpful feedback will be rewarded!
Talk to us:
Twitter: Hero Nodesubmitted by /u/HeroNode-official to r/HeroNodeOfficial
Hey, i know this might seem silly to some of you who know much about these skills but is Straddle L-Sit necessary for Achieving V-Sit ? I am currently at L-Sit one leg Extensions and i can hold full l sit for about 3s maybe. How long should my l-sit be to start train the v sit? Cause v sit is ultimate goal. I was just wondering if i have to be able to do it before v sit ?submitted by /u/namnieksrihis to r/overcominggravity
- Class-Up = The ability of a certain unit to raise his max level. Done by collecting zenis and souls. Done via the Soul Boost option (Characters -> Soul Boost)
- Fragments = In this game, you unlock characters by collecting FRAGMENTS (not cards), via summon or events. In Summons, HE give 100 fragments, EX give 250 fragments and SP give 600 fragments.
- Stars = By collecting lots of fragments, you obtain stars that make the character stronger, by increasing stats or even by powering up the Z-Ability (Starting from Star 3)
- Rare Medals = A value that you collect by playing online and completing quests. Can be spent for various items at the Shop -> Exchange Shop.
- Timer Counts = Each battle has a timer. A count is roughly one second.
- Main Ability = The Ability that you can activate by tapping the characters' icons.
- Z-Ability = An Ability that's ALWAYS active and that every member of the team (even inactive ones) are constantly using, like Dokkan Battle's Leader Skills, with the difference that here all 6 characters in your team are using it.
- Unique Ability = An Ability that actives by itself in-battle, kind of like Dokkan Battle's Passive Skills.
- Special Skill = That Green Power-Up card that shows up in battle from time to time. Renzy's dbz legends space calls this "Extra"
- Special Move = Blue Cards, for Special Moves like the Kamehameha
- Ultimate Special Move = Still Blue Cards, with a slightly different artwork and a more powerful move, like SSJ Goku's Super Dragon Fist.
- Strike Attack & Defense = The attack and defense values for PHYSICAL moves (like the red cards you use in-battle)
- Blast Attack & Defense = The attack and defense values for ENERGY moves (like the yellow cards you use in-battle)
- Critical = Each character has a set chance to inflict a critical hit and increase the damage dealt. It does NOT ignore element's weaknesses.
- HE = Characters of the Hero Rarity (Most common one)
- EX = Characters of the Extreme Rarity
- SP = Characters of the Sparking Rarity (Rarest one)
- BLU = Characters of the Blue Element. Strong to RED and weak to GRN.
- GRN = Characters of the Green Element. Strong to BLU and weak to PUR.
- PUR = Characters of the Purple Element Strong to GRN and weak to YEL.
- YEL = Characters of the Yellow Element Strong to PUR and weak to RED.
- RED = Characters of the Red Element. Strong to YEL and weak to BLU.
Tip: So far, the weaknesses are identical to Dokkan Battle's. By keeping this in mind, it will be easier to remember.
- DRK = Characters of the Dark Element. Strong to all other Elements, but weak to LGT (Currently AI only)
- LGT = Characters of the Light Element. Strong to DRK, neutral to everything else. (Currently Shallot only)
- Super Warrior = It's the tag's name for (mostly) EARTHLING characters. You can check the characters that fit into this category here: https://legends.dbz.space/characters/tags/3
Age of Wonders III
Broken Sword 5: The Serpent's Curse
Tesla Effect: A Tex Murphy Adventure
Wasteland 2: Director's Cut
Expand- Soundtrack Edition
Lovers in a Dangerous Spacetime
Octodad: Dadliest Catch
Enslaved: Odyssey to the West Premium
Ridge Racer Unbounded Bundle
Kill the Bad Guy
Out of the Park Baseball 15
7 Grand Steps: What Ancients Begat
Back to Bed
Deep Under the Sky
The Dream Machine Chapters 1,2,3,4,5
Where is my Heart?
A Wizard's Lizard
The Nightmare Cooperative
Road Not Taken
Star Wars: Dark Forces
Star Wars Empire At War Gold
Star Wars Jedi Knight Dark Forces II
Star Wars Jedi Knight II Jedi Outcast
Star Wars Republic Commando
Star Wars Starfighter
Star Wars: The Force Unleashed II
Star Wars : The Force Unleashed Ultimate Sith Edition
Insanely Twisted Shadow Planet
Monaco: What's Yours is Mine
Race the Sun
Wizard of Legend
Wild Guns Reloaded
Final Fantasy VIII (8)
Will give multiple for 1 !
Thanks for lookingsubmitted by /u/Nosafune to r/SteamGameSwap
Whenever people talk about 80's anime on internet, they always mention how manly it was, and give examples of Hokuto no Ken, Otokojuku, Kinnikuman and stuff. ...But that's like 10% of anime of that time.
I currently watch anime by episode release date, and i check every month of a year i'm watching, i'm currently at march 1989. And from what i saw, 80's had A. LOT. of cutesy anime, and anime about girls. Dirty Pair, Bubblegum Crisis, Gall Force, Iczer-1 They're all about a teams about action girls. Dr. Slump, Project A-ko, Ultimate Teacher. They're all insane parody anime, which sometimes mock manliness (Dr. Slump mocks Superman and Tarzan, Project A-Ko has overmanly side-character that is amockery of Kenshiro, Ultimate Teacher himself is an insane manly idiot) Even shonen anime are not all manly. Captain Tsubasa, Saint Seiya - they look kinda androgynous, especially Saint Seiya. Just look at Virgo Shaka and try to say that he looks manly.
I'm saying that people who say that 80's anime are all manly are: 1) Lying, as most of them are about teen boys 2) Make 80's anime look bad to modern anime fans who don't like overmanlyness.
I just saw one guy on youtube commment section, who said that 80's anime looks ugly, and he meant the manly anime styles... i feel bad for him, because he doesn't know a lot of cute anime like Urusei Yatsura.
I just don't understand. Saying that 80's anime were manly because of Hokuto, Otokojuku and Kinnikuman, is like saying that modern anime are manly because of Megalo Box, JoJo and Drifters.submitted by /u/Keytee1 to r/anime
As the title says, I'm unable to paste text on comments on youtube.
This started around version 61.0 b5 or so. Before that I could paste text on youtube without problem.
I know there is the workaround of set dom.event.clipboardevents.enabled to false, but that affects facebook website chats since if I try to paste a text there, the chat tabs I have open disappear =/
Something definitively was moved on Firefox, since I can paste text on Youtube comments without any issue on Chrome and Internet Explorere (I use Windows 7 Ultimate).
I'm surprised no one has reported this though. I did a search on this reddit and got no results other than years old threads with the dom.event.clipboardevents.enabled to be set to false workaround.
Hope it gets fixed on a later version, I use the copy/paste text a lot on Youtube on my comments.
Thanks in advance.submitted by /u/LPatamon to r/firefox
Hi everyone i am not posting this to rant im just sooooooooo annoyed by some kayn bugs/interactions and i just have no idea how to get riot to fix or try to fix them in a reasonable amount of time hell i dont even know if they will ever notice
1st seizure : Still receiving turret shots while having completed your ultimate cast time and animation i swear to god this happened to me sooo many times. basicaly u ult the dude ur legit inside him ur not on the map at all not even on minimap and u see the tower shot hit the guy u just ulted and u get damaged legit died to this multiple times
2nd seizure : i find Rhaast interactions with conqueror insanely unfaire. Why is camille allowed to heal off converted true damage from her second Q while kayn gets his god damn passive HIS PASSIVE!!! cut down by 20% it makes absolutely no sense, never have i seen a keystone that actualy removes strenghts that strongly define a champion and his playstyle and lets not kid ourselves the healing from rhaast passive is rly core to the synergy of his whole kit and playstyle. like please riot kayn already has to autoattack to activate the keystone why literaly take away 20% of his passive for him to have a relevent keystone that actualy helps him scale into lategame while being forced to build tank and be the damage sponge of his team. Like seriously am i just delusional or do u guys think rhaast should be able to heal off conqueror damage?
sorry for the god aweful english i learned it on my own with what ever could help me improve it xDsubmitted by /u/CoKaynnn to r/KaynMains
Mind Flayers in dnd consume entire planets, bending all living creatures to their will. I have a theory that season 3 might have the whole town of Hawkins under a “spell”. Imagine if every one in town starts acting funny, like they’re all too happy or all distracted from what’s going on. Ultimate hive mind. And the gang has to basically fend off the whole town. Just an idea. What do you think is in store for us?submitted by /u/LucentUnicorn to r/StrangerThings
Crazy Machines 3 Destiny 2 Planet of Peace Exclusive Emblem Galactic Civilizations II: Ultimate Edition Jalopy Lara Croft GO Moon Hunters NBA Playgrounds Subterrain
Ancestors Legacy Banished BattleTech Black Mesa Company of Heroes (New Steam Version) Company of Heroes: Opposing Fronts Company of Heroes: Tales of Valor Cuphead Dishonored 2 Divinity: Original Sin 2 Divinity: Original Sin Enhanced Edition DOOM Europa Universalis IV Fallout 3: Game of the Year Edition Fallout 4 Fallout: New Vegas Far Cry 3 Far Cry 4 Far Cry 5 FTL: Faster Than Light Grand Theft Auto V Hearts of Iron IV: Cadet Edition Hellblade: Senua's Sacrifice Hollow Knight Kingdom Come: Deliverance Little Nightmares Night In The Woods Pillars of Eternity II: Deadfire Prey (2017) RimWorld Rise of the Tomb Raider: 20 Year Celebration Serious Sam Bogus Detour Shadow Tactics: Blades of the Shogun Sid Meier's Civilization V (complete edition) Civ VI SteamWorld Dig SteamWorld Dig 2 Stellaris Tales from the Borderlands The Witcher 3: Wild Hunt Total War SHOGUN 2 Total War Shogun 2 Fall of the Samurai Total War: Rome II - Emperor Edition Tyranny Victoria II Warhammer: Vermintide 2 What Remains of Edith Finch XCOM 2submitted by /u/Torrentioso to r/SteamGameSwap
hey there. i've been on this journey for 4 years now and here's my advice to you all. i've tried most things people have recommended, and this is what worked for me.
1) meditation: i can't stress this enough, it's been a truly life-changing experience. if not for anything else, please start meditating it can single-handedly make nofap and breaking other addictions very easy. meditation allows us to distance ourselves from our emotions, still experiencing them but we can be more rational about how we react to them. in the moment of a relapse, we simply gave in to the urge to fap. if instead we can feel the urge, and let it go smoothly, then it won't hinder us. the best thing is, every minute of meditation changes your brain. the more you do it, the greater the benefits. benefits: focus, awareness, calm/peacefulness, life feels more pleasurable generally.
2) diet: just avoid processed foods, soft drinks and anything sugary. feed your body instead with nutritious food. for starters, just try make all your meals at home, restricting yourself to meat, fruit and vegetables. for carbs, i recommend oats, rice and whole grain bread. benefits: feeling great, energy, improved health
3) motivation: this one will be long. for most of us, we fap because deep down we're lazy and scared to do the things which will benefit us the most. what's easier? running on a treadmill and lifting weights for an hour or finding the perfect porno and jacking off? we have to train ourselves not to crave that easy dopamine hit, and instead find that happiness from more productive things such as working on goals, exercising, reading books, meditating and socialising. common negative dopamine hits are: processed food, sugar, coffee, porn (obviously), tv shows, gaming.
I know it can feel great to see your counter go up, day by day. But I urge you not to see NoFap as the ultimate goal. We use fapping as an escape, we need to not want to escape anymore to never fall back into fapping. To not want to escape, we must not be afraid of living. That means going head on to face your problems, your emotions, your dreams and fundamentally your purpose in life. If you want to spend the rest of your life searching for the next dopamine hit, by all means be my guest. But if you want to be daring and try living, I promise you it's great. It can be scary, but it's so much more worth it. Face your emotions and deal with your problems, because like all things, this too shall pass.
I want you to think about what you want out of life, what you see yourself as and what kind of lifestyle you're living. And every. single. day. keep reminding yourself of this vision. Then break that vision down into goals, then break down the goal into smaller ones until you have a vision for what you want to get done by the end of the year, end of the month and end of the day. And go chase it. Make yourself proud, because you deserve it. Every problem can be solved and every dream can be achieved, the hardest step is to believe that you can.
The more you make yourself happy by bringing yourself closer to your goal, the neuronal PMO pathway gets weaker and your more productive pathways get stronger. A tip is to limit yourself to 30-minute intervals of productivity, or you'll burn out. I personally have found great success in 30-minutes of work then 5-minutes of meditation. Also, try to switch tasks up as much as you can, spend 30-minutes on one task, then 30 on another if you're beginning to feel bored. You want to make chasing goals as pleasurable as you can. It also helps to keep a streak of the other things you want to do in life; like spend 30-minutes reading a book, spend 20 doing yoga a day, spend 30 minutes meditating.
Side-note: If you've read this far, besides my thoughts being all over the place, then I feel you're very dedicated towards this goal. Anyone who wants an accountability partner, send me a PM and we can add each other on Facebook or whatnot. I know a lot of us face loneliness too, and if I can't help you with NoFap I will be a friend. :)
Other side note: I've had tremendous success with NoFap before, reaching over 90 days numerous times. My most recent relapse was due to me being drunk off my head combined with my long-term girlfriend leaving me abruptly. This time I'm determined to see it all the way through, my ex (and PMO) destroyed my self-confidence and now I have the opportunity to feel and surpass my former glory.submitted by /u/geronimo240 to r/NoFap
Hey I just like games that have large scale attacks, like I want to put all my mana or power or energy or whatever into one large devastating attack on enemies, like Ultimates in several MOBAS, or setting up a large amount of units to attack someone in an RTS/TBS. So I'm just looking for good games in that regard.submitted by /u/skalerz to r/gamingsuggestions
Prices are fixed, don't take games TF2 keys are valued like 11:10 to csgo keys Borderlands the pre sequel is Region Restricted : http://prntscr.com/j5jw0fsubmitted by /u/gyros123 to r/SteamGameSwap
I think it’s safe to assume that a few close people in Holdo’s orbit that she trusted knew about her ultimate intentions to abandon the ship and sacrifice herself by using lightspeed as a weapon, but telling that plan to Leia or Poe risked her not being successful in her mind.
The courageous Leia wouldn’t have let a subordinate sacrifice herself. She probably would want to do it herself instead. Holdo thought Leia - not herself - was a better leader to the Resistance if they escaped and did not want to risk any martyrdom on Leila’s part. They also had a close friendship and such a friendship would have jeopardized the entire plan with a power struggle.
She didn’t tell Poe because she was afraid his recklessness would have jeopardized her plan from the start. You could argue it could have been easier to just tell him, but if she was already in control it wouldn’t have mattered. She knew enough of her command would have subdued Poe if need be.submitted by /u/Boba3964 to r/StarWars